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The Hand That Wouldn’t Die

Mixed media installation involving biological hyper-realism.
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Chew Before You Obey

Performative installation with synchronized 3D sculpture & CRT interface.
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The Machine That Almost Walks

Automated Kinetic System with Biomimetic Limb & Optoelectronic Feedback.
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Still Not Standard

Digital Renderings of Post-Human Structures & Synthetic Realism.
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Observer Unit 0

Interactive kinetic sculpture with facial tracking & human-machine gaze logic.
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Into the Glitch

Speculative 3D Animation within Synchronized Six-Channel CRT Matrix.
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The Organ

Sculpture using pigmented biological-grade silicone, flexible polymer resins, and internal steel armatures.
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Brand Me, Baby

3d digital rendering of a speculative laboratory installation featuring vintage computing terminals.